Review of Bally's FLASH GORDON

Flash Gordon

Released February 1981 - Game 1215 - Production approximately 10,000


Emporer Ming Awaits...

The early 1980's produced some great pinball games from all
manufacturers, and was possibly the heyday of Bally pinball 
production.  Bally ended 1980 with the classic Xenon, and 
started 1981 with their first (of only 2 as it turned out) 
two-level game in FLASH GORDON.  This was based fairly closely 
on the film of the same name, as the backglass artwork shows.
Ball entry...

The ball enters on the upper playfield via a tight 'crook' shaped lane.  A bank of three 
drop targets on the left is in direct firing line with the small, right hand, almost 
vertical upper  flipper. A solitary drop  target also springs up to protect  the plunger 
firing lane as soon as  the ball  enters the upper level.  A half-hidden Thumper Bumper 
adds a little zest  to  the small playfield and nicely hides a yellow static  target which  
is  virtually impossible to hit directly, but does light to score 'special'.   
To conclude,  the upper playfield also sports  its own  'MINI BONUS' system. Completing 
all three arrows in  front of the upper drop targets lights the mini bonus 50,000 lamp.

Changing levels...

The ball can exit the upper playfield by one of three  metal ramps. The left and right 
hand ramps simply send the ball into the main playfield arena. However, the centre ramp 
deposits the ball into two-way kicking saucer. From here, the ball will be kicked either 
back onto the upper level, or down into the main area.  Each successive kick will be in 
the opposite direction  to the last.

Lower playfield...

The lower playfield has a bank of four colour 
coded drop targets on the far left, related 
to  the two red static targets on the right, 
and  the two flipper feed lanes. Lighting all 
eight coloured lamps awards 100,000 super bonus.
On the right  is a bank of  three in-line drop 
targets,  guarding  a static  target.  The  
first  target simply scores  10,000 points,   
the second,    though,    awards   bonus 
multiplier 2X, followed by 3X on the third 
target.	After completing all three in-line 
targets, the static target lights to score an  
extra ball, although the game can be set to 
allow just one extra ball per game. The  4X  
and 5X  multipliers are awarded by completing 
the upper and lower drop target banks,  when 
lit, respectively.  The key to really high 
scores comes in the form of double, triple, 
and even quintuple playfield scores. After 
completing the lights in front of the upper 
or lower drop target banks,  an arrow lights 
indicating multiplied playfield scores will 
be activated when the ball lands in the 
two-way saucer.  After  activation, the 
multiplier timer begins, giving players 15 
seconds of  2X, 3X or 5X scoring - so you 
miss every target on the playfield in that 
time.
Bonus scoring...

The main level bonus can scored by returning the ball to plunger. First though, the solo 
target guarding the plunger must knocked down. With this the way, a nice clean shot right 
hand ramp will secure a bonus, but retain the value further scoring.

Conclusions...

Flash Gordon has great sounds and speech  ('Ignite death rays -  15 seconds', 'Emperor 
Ming Awaits', etc) and was the first Bally machine to use the Squawk And Talk sound board.  
The story is that a few games were produced with the sound board used in Xenon (and indeed 
the flyer does advertise that the game has TWO voices) if this is true these machines would 
be pretty collectable today.  The game features good artwork, and is a pretty good game to 
play, however I feel it suffers when compared to Williams' quartet of double level games 
(Black Knight, Pharoah, Solar Fire and Jungle Lord) in at least two ways - first the lack 
of multiball, and secondly the fact that the upper playfield, with just one small flipper, 
is not used as effectively as might have been hoped.  So, I would say it's not a classic,  
but the film tie-in adds extra interest to a reasonable game, and as they're not the most
popular game from this era prices seem reasonable.  If you want an early 80's machine
you could do worse than to look at one of these.