Review of Williams' BAD CATS

Bad Cats

Released November 1989 - Game 575

Bad Cats is a Williams game from 1989, designed by Barry Oursler (Space Shuttle) with a theme 
of...cats!  Well, Williams had yet to reach the 'every game must be a licence' era of the 
1990's so why not?   Bally were just about to release Mousin Around, after all!   It's cartoon 
cats rather than real ones, and they're all doing amusing things like trying to net the 
goldfish, or roasting a mouse above a candle....hmmm, this looks funnier in cartoon form than 
in print, check out the backglass picture...

Anyway, the first thing you'll notice about the 
game is the backglass, as it has a great
animation feature.  The animation is of a woman 
with a broom hitting a cat, who has tried to eat 
her budgie - somewhat reminiscent of the horse 
kicking the cowboy in Buckaroo.   In fact, the 
woman is one of the few non feline characters in 
the game's artwork, there's hundreds of cats 
(well it seems like hundreds) and not much else!  
The backglass is very attractive though, as it's 
screen printed with good use of mirroring.   

Probably the second thing you'll notice is the Seafood Wheel in 
the centre of the playfield, a physical wheel visible through a 
perspex window.  The other main playfield features (from left to 
right) are a bank of five drop targets (budgies), then the Tiger 
ramp which brings the ball right round the edge of the playfield 
to the right return lane.   In the top left of the playfield is 
the Garbage Can lane, next to the Fish Bone-Us 'linear target' 
(a twist on the vari-target theme). At the very top right of the 
playfield are three roll-over lanes (spelling TOY), below which 
are three pop bumpers.  Below these is a bank of 3 drop targets 
(milk bottles) and above the right outlane is the entrance to 
'Ralphies Kennel'.    Finally, above the Seafood Wheel, just 
right of centre, is the Fishbowl ramp which brings the ball down 
to the left return lane.    The game has the traditional 
2 flipper/slingshot/outlane/return lane arrangement.

The plunger lane brings the ball up to these roll-overs, where one 
lane flashes for the skill shot.   Making this lane (lane change 
is not operable at this point) advances the bonus X.   In normal 
play, spelling TOY advances the multiplier, up to 7X (shooting the 
ball to the right of the Fish Bone-Us target brings the ball back 
to the rollovers).  From the TOY lanes the ball exits to the main 
playfield, either downwards or to the left, under the Fishbowl ramp. 
The main features of the game are as follows:
BAD CATS.  Spelling BAD CATS lights the Fishbowl ramp for the jackpot, which scores up to 8 
million points.    Each time either drop target bank is completed a letter is lit, so just 
complete 7 banks and shoot the ramp!   It's not quite as easy as it sounds, but not the most 
demanding jackpot feature I've played!   The jackpot value (to the nearest million) is shown 
on the backglass.

FISH BONE-US.  The value (25, 50, 75, 100, 500K) is advanced by the linear target.  This 
works in the same way as a vari-target - in as much as the harder you hit it the more it 
advances the reward - but instead of being pivoted below the playfield the target is mounted 
on the end of a bar which is pushed straight back by the force of the ball.    When lit, the 
right flipper return lane adds a 10X multiplier to the lit value, so shooting the Garbage Can 
lane is potentially worth 5 million points.    If no value is lit, the lane scores 10K (or 
100K if the multiplier is lit).    From this lane, the ball is kicked across the playfield to 
the pop bumper area.

SEAFOOD WHEEL.  The wheel is spun by shooting the ball into Ralphies Kennel, when lit.   
There are 8 random awards, from 10K through to Special, including Extra Ball and Light 
Jackpot.  On the last ball, one outlane is lit for 'Curiosity Spin', so you can hope for, 
but never get, an extra ball....

TIGER RAMP.  Really, this is the key for high scores.   Starting at 50K, the ramp award 
advances up to unlimited millions (timed), and on the last ball shooting four consecutive ramp
shots lights it for 20 million, at the time apparently the highest scoring single shot ever.  
As the jackpot can only be a maximum of 8 million, you can see that the best way onto the high
score table is via the Tiger ramp. 

FISHBOWL RAMP.  As well as awarding the jackpot, this ramp is a good shot in it's own right.
Like the Tiger ramp 50K is the first award, but four consecutive shots of this ramp can award
an extra ball.

MULTIBALL.  Ummm, no.  Not even the Mickey Mouse kind of 2 ball multiball like Game Show, 
the designers saw fit to make Bad Cats a single ball game.    I can't think of a more recent 
game that doesn't utilise multiball - maybe they used all their budget on the backglass 
animation (though how much can a 3 ball mechanism cost???).    

So, is it a good game to add to your collection?  Well, it depends what you like really...
With jokey artwork and sound effects (the 'Meow Meow Meeeooowwww' of the Fishbowl ramp being 
a particular favourite) it's definitely a fun game to play, but you soon discover there is no 
real depth to the gameplay.  I don't think it would have taken much to add this depth, possibly
multiball coupled to an increased jackpot feature for example, as with Bad Cats if you just 
keep shooting the ramps you won't really go far wrong.  But, it IS an easy game to get in to, 
and casual players tend to say it's their favourite game in my collection, ahead of, for 
example, Apollo 13 and Phantom of the Opera.

For someone who wants a fun game that's easy to play, and one on which their friends will 
enjoy the odd game, then I would say it's a good bet.   

As long as you like cats.....